And so I had spent some time working out how to design a better random chargen for a superhero RPG, before ultimately forgetting about it. Much like the random chargen for the old TSR Marvel Superheroes RPG, the rules resulted in characters that were far too random. The system already had a set of random generation rules, but I thought they were not so great.
In the comments on my post about wanting too much from an RPG, I remembered that I had started working on a more sensible (to me) random character generator for Margaret Weis Productions’ Marvel Heroic Roleplaying game some time ago.